using UnityEngine;
namespace TripleJump {
    public class TJTools {
        public static bool IsClickUI() {
            return Input.GetMouseButton(0) || Input.touchCount > 0;
        }

        public static bool IsEditor() {
            #if UNITY_EDITOR
            return true;
            #else
            return false;
            #endif
        }
    }
}
